3.5
Gamer Girls
By Mary Kenney & Salini PereraPublisher Description
Discover the women behind the video games we love—the iconic games they created, the genres they invented, the studios and companies they built—and how they changed the industry forever.
Women have always made video games, from the 1960s and the first-of-its-kind, projector-based Sumerian Game to the blockbuster Uncharted games that defined the early 2000s. Women have been behind the writing, design, scores, and engines that power one of the most influential industries out there. In Gamer Girls, now you can explore the stories of 25 of those women. Bursting with bold artwork, easy-to-read profiles, and real-life stories of the women working on games like Centipede, Final Fantasy, Halo, and more, this dynamic illustrated book shows what a huge role women have played—and will continue to play—in the creation of video games.
With additional sidebars about other influential women in the industry, as well as a glossary and additional resources page, Gamer Girls offers a look into the work and lives of influential pixel queens such as:
Women have always made video games, from the 1960s and the first-of-its-kind, projector-based Sumerian Game to the blockbuster Uncharted games that defined the early 2000s. Women have been behind the writing, design, scores, and engines that power one of the most influential industries out there. In Gamer Girls, now you can explore the stories of 25 of those women. Bursting with bold artwork, easy-to-read profiles, and real-life stories of the women working on games like Centipede, Final Fantasy, Halo, and more, this dynamic illustrated book shows what a huge role women have played—and will continue to play—in the creation of video games.
With additional sidebars about other influential women in the industry, as well as a glossary and additional resources page, Gamer Girls offers a look into the work and lives of influential pixel queens such as:
- Roberta Williams (one of the creators of the adventure genre)
- Mabel Addis Mergardt (the first person to write a video game)
- Muriel Tramis (the French "knight" of video games)
- Keiko Erikawa (creator of the otome genre)
- Yoko Shimomura (composer for Street Fighter, Final Fantasy, and Kingdom Hearts)
- Rebecca Heineman (first national video game tournament champion)
- Danielle Bunten Berry (creator of M.U.L.E. and early advocate for multiplayer games)
- and more!
Download the free Fable app
Stay organized
Keep track of what you’re reading, what you’ve finished, and what’s next.Build a better TBR
Swipe, skip, and save with our smart list-building toolRate and review
Share your take with other readers with half stars, emojis, and tagsCurate your feed
Meet readers like you in the Fable For You feed, designed to build bookish communities9 Reviews
3.5
Audrey Bird
Created 10 days agoShare
Report
Ida
Created 6 months agoShare
Report
“Gamer Girls: 25 Women Who Built the Gaming Industry" offers a compelling glimpse into the lives and achievements of remarkable women who have played pivotal roles in shaping the gaming landscape. The book succeeds in shedding light on the often overlooked contributions of these individuals, providing a rich tapestry of stories that serve as both inspiration and education for readers.
The narratives are undeniably captivating, offering insights into the challenges these women faced and conquered, the innovations they brought to the industry, and the milestones they achieved against all odds. The book serves as a celebration of their accomplishments, breaking down stereotypes and showcasing the diverse talents that have fueled the gaming world's growth.
However, a word of advice to potential readers: it's best to approach this book gradually. Attempting to read the stories back-to-back may lead to a sense of repetition, as common themes and challenges emerge across different profiles. While each woman's journey is unique, certain overarching motifs can create a slight sense of déjà vu if consumed too rapidly.
Taking the time to savor each chapter independently allows for a more immersive and appreciative experience. By doing so, readers can better absorb the nuances of each woman's story and fully appreciate the impact they've had on the gaming industry.”
Frida Backjanis
Created about 1 year agoShare
Report
Carolin Wendt
Created over 1 year agoShare
Report
Bookypeachy
Created over 1 year agoShare
Report
About Mary Kenney
Mary Kenney writes critically acclaimed video games, long-form non-fiction, essays, and short stories. She works at Insomniac Games, where she was on the writing team for Marvel's Spider-Man: Miles Morales and Ratchet & Clank: Rift Apart, and was a lead writer on Telltale's The Walking Dead series. Before making games, she studied in the game design master's program at New York University, and she teaches narrative design at Indiana University. She was an award-winning journalist with bylines in The New York Times, Salon, and Kotaku. When not writing or gaming, she can be found buried in a book, running a tabletop RPG, or trying to keep her forest of indoor plants alive.
Other books by Mary Kenney
Start a Book Club
Start a public or private book club with this book on the Fable app today!FAQ
Do I have to buy the ebook to participate in a book club?
Why can’t I buy the ebook on the app?
How is Fable’s reader different from Kindle?
Do you sell physical books too?
Are book clubs free to join on Fable?
How do I start a book club with this book on Fable?