3.5
The Long Trial of Nolan Dugatti
By Stephen Graham JonesPublisher Description
“This strange, subtle story of father-son disaffection and disjointed love is told with [Jones’s] signature narrative inventiveness and dark humor.” —Kris Saknussemm, author of Private Midnight
If drinking mercury from a thermometer didn’t kill him, maybe spray painting in an unventilated garage would. Or so Nolan’s father thought. One inspired yet failed suicide attempt after another, each with a note to his son—with only a hint of accusation.
But as Nolan sits in an empty office building, the last customer service employee for a nearly obsolete video game, those many suicide notes come back to haunt him. As do the levels of the game that no one plays anymore. And now a homicide detective is on the phone.
Maybe his father was right when he wrote that he was teaching Nolan not to give up, that the only way to understand what happened was to make it to the end of the game. But there’s no cheatcode that’s going to get Nolan through this . . .
“Two unreliable narrators, a bunch of suicide letters, and a plot that collapses on itself just like the characters do—Stephen Graham Jones is our contemporary Jorge Luis Borges.” —Michael Kimball, author of Big Ray
“Like Lethem and Murakami before him, Jones mines his genre fiction past to bring us a work of startling literary merit. Mystery, horror, sci-fi: the ingredients are all in there.” —David Goodwillie, author of Kings County
“[A] stark exploration of guilt, grief, and fear. . . . And did I mention that it’s funny? Unplug your consoles, kids, and play this book.” —Zack Wentz, author of The Garbageman and the Prostitute
If drinking mercury from a thermometer didn’t kill him, maybe spray painting in an unventilated garage would. Or so Nolan’s father thought. One inspired yet failed suicide attempt after another, each with a note to his son—with only a hint of accusation.
But as Nolan sits in an empty office building, the last customer service employee for a nearly obsolete video game, those many suicide notes come back to haunt him. As do the levels of the game that no one plays anymore. And now a homicide detective is on the phone.
Maybe his father was right when he wrote that he was teaching Nolan not to give up, that the only way to understand what happened was to make it to the end of the game. But there’s no cheatcode that’s going to get Nolan through this . . .
“Two unreliable narrators, a bunch of suicide letters, and a plot that collapses on itself just like the characters do—Stephen Graham Jones is our contemporary Jorge Luis Borges.” —Michael Kimball, author of Big Ray
“Like Lethem and Murakami before him, Jones mines his genre fiction past to bring us a work of startling literary merit. Mystery, horror, sci-fi: the ingredients are all in there.” —David Goodwillie, author of Kings County
“[A] stark exploration of guilt, grief, and fear. . . . And did I mention that it’s funny? Unplug your consoles, kids, and play this book.” —Zack Wentz, author of The Garbageman and the Prostitute
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3.5
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About Stephen Graham Jones
Stephen Graham Jones is the New York Times–bestselling author of more than forty novels, collections, novellas, and comic books, including The Only Good Indians and the Indian Lake Trilogy. Jones received a National Endowment for the Arts fellowship and has won honors ranging from the Mark Twain American Voice in Literature Award to the Bram Stoker Award. Jones lives and teaches in Boulder, Colorado. Visit his website at stephengrahamjones.com.
Other books by Stephen Graham Jones
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