3.5
The Glass Town Game
By Catherynne M. Valente & Rebecca GreenPublisher Description
A Parents’ Choice Gold Award Winner
“Dazzling.” —Publishers Weekly (starred review)
Charlotte and Emily Brontë enter a fantasy world that they invented in order to rescue their siblings in this “lovely, fanciful” (Booklist, starred review) novel from the New York Times bestselling author of The Girl Who Circumnavigated Fairyland in a Ship of Her Own Making.
Inside a small Yorkshire parsonage, Charlotte, Branwell, Emily, and Anne Brontë have invented a game called Glass Town, where their toy soldiers fight Napoleon and no one dies. This make-believe land helps the four escape from a harsh reality: Charlotte and Emily are being sent away to a dangerous boarding school. But then something incredible happens: a train whisks them all away to a real Glass Town, and the children trade the moors for a wonderland all their own.
This is their Glass Town…almost. Their Napoleon never rode into battle on a fire-breathing porcelain rooster. And the soldiers can die; wars are fought over a potion that raises the dead, a potion Anne would very much like to bring back to England. But returning is out of the question—Charlotte will never go back to that horrible school.
Together the Brontë siblings must battle their own imaginations in this magical celebration of authorship, creativity, and classic literature from award-winning author Catherynne M. Valente.
“Dazzling.” —Publishers Weekly (starred review)
Charlotte and Emily Brontë enter a fantasy world that they invented in order to rescue their siblings in this “lovely, fanciful” (Booklist, starred review) novel from the New York Times bestselling author of The Girl Who Circumnavigated Fairyland in a Ship of Her Own Making.
Inside a small Yorkshire parsonage, Charlotte, Branwell, Emily, and Anne Brontë have invented a game called Glass Town, where their toy soldiers fight Napoleon and no one dies. This make-believe land helps the four escape from a harsh reality: Charlotte and Emily are being sent away to a dangerous boarding school. But then something incredible happens: a train whisks them all away to a real Glass Town, and the children trade the moors for a wonderland all their own.
This is their Glass Town…almost. Their Napoleon never rode into battle on a fire-breathing porcelain rooster. And the soldiers can die; wars are fought over a potion that raises the dead, a potion Anne would very much like to bring back to England. But returning is out of the question—Charlotte will never go back to that horrible school.
Together the Brontë siblings must battle their own imaginations in this magical celebration of authorship, creativity, and classic literature from award-winning author Catherynne M. Valente.
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Meet readers like you in the Fable For You feed, designed to build bookish communities26 Reviews
3.5
Bri Bri
Created 6 months agoShare
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“It was just fine”
Amanda T
Created over 1 year agoShare
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“Audiobook 2017:
I love Valente. Endstop. I'll probably read/listen to everything the lady puts out in every format. I've read her online journal game. I read her mailed once-a-month letters club stories for 2-3 years. I've tracked down her novellas, and drabble/snippets published across online magazines. I've belonged to her patreon since the moment it started.
I love Valente, and this was, again, no doubt of loving. This is a children's story of imagination, and our main characters are none other than the Bronte siblings. They fall into their own imaginary world, with both things (and people) they both have and haven't made up. They find themselves in amazing triumphs and deep dire straights, learning things about the worlds you make and the choices that change you as you are growing up.
I recommend this to adults who love Valente, and the four Brontes, and all children who loved Fairyland.”
Nyx
Created almost 2 years agoShare
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Captainspacedust
Created over 2 years agoShare
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About Catherynne M. Valente
Catherynne M. Valente is an acclaimed New York Times bestselling creator of over forty works of fantasy and science fiction, including the Fairyland novels and The Glass Town Game. She has been nominated for the Nebula and World Fantasy awards, and has won the Otherwise (formerly Tiptree), Hugo, and Andre Norton award. She lives on a small island off the coast of Maine with her partner, young son, and a shockingly large cat with most excellent tufts.
Other books by Catherynne M. Valente
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