3.0
The Barsoom Project
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Meet readers like you in the Fable For You feed, designed to build bookish communitiesThe Barsoom Project Reviews
3.0

L B (Tay)
Created 9 months agoShare
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Alexis Coleman
Created over 1 year agoShare
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James Millar
Created over 1 year agoShare
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“This one did not do well on the reread (3->2) stars. I found it unengaging, and missing most of the elements that made the first book work. To start with this is a "Fat-ripper" game, a minor issue as with the first book, overuse of the word chunky with respect to women. This style of game is not competitive, and so much of the interest in the game is lost as both the gamers and the staff are doing this for therapy not for points. The result is that the reader does not care about the game, the contestants or anything really.
The other subplot with a nefarious middle eastern chap is also very poorly plotted, and has a frankly ridiculous conclusion with no setup or basis.
Finally a lot of the tension revolves around some mental illness that seems ridiculously simplified in terms of how it expresses itself, and becomes more of a crutch for the plot than anything realistic.
Probably won't return to this ever again...”

Amber DiTullio
Created about 4 years agoShare
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“The Barsoom Project had always been my least favorite of the Dream Park series. The story was good, but it just didn't pull me in the same way Dream Park or did. This reading, I finally figured out why - the ending of the Fimbulwinter game is some serious deux ex machina. The gamer in me knows that I would be seriously disappointed if my party had done all this work for a god to come in and kill the big boss.
That said, it isn't a bad story. I like the idea of a Fat Ripper game and wish something like that really existed - I would definitely go through it. I was rooting for everyone - Max and Michelle/Eviane in particular - to make the difficult changes they needed to be healthier. I also liked Michelle's story, coming back after 8 years to heal. And Gwen and Ollie were a couple of my favorites from the original Dream Park so seeing them back made me smile. For me, the game that's being run is always the more exciting part of the story.
I couldn't really get interested in the machinations of the Barsoom Project that was happening concurrently though. It was a decent way to bring in the overall story's big boss, but it just felt kind of flat to me. It could be in part that science fiction isn't my forte. And it did help answer some of the questions from the previous books (along with bringing Tony McWhirter back and seeing Griff keeping his promise). Plus, the end scene for the big boss was a wonderful mind-screw.
Like with the first book, I was also more aware of some of the stereotypes of the Inuit people put in. And like in the previous book, I'm willing to give leeway with it because I don't believe in judging yesterday's society through today's lens (not to excuse, but to understand and do better in future). I'm not terribly familiar with Inuit culture, though, so it's also possible that I was bothered by things that someone from the culture wouldn't be.
In the end, this still is my least favorite book of the series, though it's not a bad read overall. I definitely recommend it, in large part because it helps complete the Dream Park picture.”

Jeff Borton
Created over 4 years agoShare
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