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3.5 

Path of the Warrior (Path of the Eldar #1)

By Gav Thorpe
Path of the Warrior (Path of the Eldar #1) by Gav Thorpe digital book - Fable

Publisher Description

The ancient eldar are a mysterious race, each devoting their life to a chosen path which will guide their actions and decide their fate. When the artist Korlandril feels the call to war, he abandons peace for the Path of the Warrior. He becomes a Striking Scorpion, a deadly fighter skilled in the art of close-quarters combat. But battle is coming, as Craftworld Alaitoc comes to blows with the vengeful Imperium of Mankind, and the further Korlandril travels down the warrior's path, the closer he gets to losing his identity and becoming an avatar of war. Can he retain his sense of self and still be the weapon Alaitoc needs, or will he be consumed by one of the warrior-spirits of his race?

The ancient eldar are a mysterious race, each devoting their life to a chosen path which will guide their actions and decide their fate. When the artist Korlandril feels the call to war, he abandons peace for the Path of the Warrior. He becomes a Striking Scorpion, a deadly fighter skilled in the art of close-quarters combat. But battle is coming, as Craftworld Alaitoc comes to blows with the vengeful Imperium of Mankind, and the further Korlandril travels down the warrior's path, the closer he gets to losing his identity and becoming an avatar of war. Can he retain his sense of self and still be the weapon Alaitoc needs, or will he be consumed by one of the warrior-spirits of his race?

Read it because
When the eldar artist Korlandril feels the call to war, he walks the Path of the Warrior and joins the Striking Scorpions. As his craftworld is drawn into war with the Imperium, Korlandril finds that once he has begun walking that path, it may not be easy to leave it…

Read it because Read it because
When the eldar artist Korlandril feels the call to war, he walks the Path of the Warrior and joins the Striking Scorpions. As his craftworld is drawn into war with the Imperium, Korlandril finds that once he has begun walking that path, it may not be easy to leave it…

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Path of the Warrior (Path of the Eldar #1) Reviews

3.5
“I started reading this book as a way to better select a Warhammer faction to kind of follow or identify with. I was looking for a faction that reminded me of ancient Israel. A kind of guerilla fighting, underdog type of faction. The Aeldari (or Eldar) don't really fit that description. They are very much like Space Elves. Think Tolkien-esque elves, but space spirituality. They kind of remind me of ancient Japanese where discipline is the core focus of their culture. The book itself has been a somewhat slow-paced story unfolding by first introducing us to Korlandril, Thirianna, and Aradryan. All three are friends who have pursued varying interests in life. The culture is explored a bit in a "day in the life" perspective by following Korlandril around for several chapters. He eventually makes his feelings known to Thirianna, who rejects him. His rage seems to pose some sort of threat to the Eldar around him. He's then taken to a Shrine where he studies to become a Striking Scorpion under the tutelage of Kenainath. The book explores the idea of controlling anger and harnessing it for good, productive uses. Eldar that cannot control their anger and put on the Path of the Aspect Warrior (i.e., some sort of soldier). As an Aspect Warrior, they cannot use their anger/rage/etc. to unleash havoc on the enemies of the Eldar. Toward the end, Korlandril receives "the call of Khaine" and becomes an exarch himself. The role of exarch isn't just one teacher teaching from their experience. It's all the previous exarchs combined into a single being via the waystones embedded in the exarch's armor. Korlandril, upon becoming an exarch, changes his name to Morlaniath. Morlaniath is a kind of hivemind of all the previous exarchs. Through their waystones, knowledge and experience are never truly lost when someone dies. Their spirit passes into their waystone and that waystone is used to perpetuate them to future generations long after the body has died. It's an interesting concept and would make for a fascinating culture/world to explore! The battle near the end of the book was fast-paced and detailed enough that I felt like I was running alongside Morlaniath fighting the Astra Militarum (the enemies in this book). All in all, I'm not sure I'll continue with the series due to availability. I had to acquire this book via ILL. Getting the next book will likely require the same kind of planning & patience. I'd much rather read something I can hold now instead of waiting several weeks for the next one.”
“I was interested by the look this book gave into Eldar society, and I appreciate it's the first in a trilogy of books that all look at the same series of events from different points of view. However, it was a bit of a slog, and I don't think I'll be picking up the other two. I found it incredibly hard to get past the grammatical choices for speech patterns of certain characters. There are a couple of characters in particular who speak always in three-phrase sentences that are split by commas, often incorrectly, and I find it makes what they say mushy and frankly boring. Additionally, the main character starts off quite selfish, and literally goes off to join the army because he argues with his love interest. Then, later, he becomes a totally different character who goes through an incredible rise to power. By the end, we're following the same person (sort of) via head-hopping, and as a result it's hard to say that the main character's story has truly had any sort of arc. Some very odd choices.”

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