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4.0
Orconomics (The Dark Profit Saga, #1)
By J. Zachary PikePublisher Description
Professional heroes kill and loot deadly monsters every day, but Gorm Ingerson's latest quest will be anything but business as usual.
Making a Killing in Professional Heroics
The adventuring industry drives the economy of Arth, a world much like our own but with more magic and fewer vowels. Monsters’ hoards are claimed, bought by corporate interests, and sold off to plunder funds long before the beasts are slain. Once the contracts and paperwork are settled, the Heroes’ Guild issues a quest to kill the monster and bring back its treasure for disbursement to shareholders.
Life in The Shadows
Of course, while professional heroics has been a great boon for Humans, Elves, Dwarves, and all the other peoples of light, it's a terrible arrangement for the Shadowkin. Orcs, Goblins, Kobolds, and their ilk must apply for to become Noncombatant Paper Carriers (or NPCs) to avoid being killed and looted by guild heroes. Even after getting their papers, NPCs are treated as second class citizens, driven into the margins of society.
An Insane Quest
Gorm Ingerson, a Dwarven ex-hero with a checkered past, has no idea what he's getting himself into when he stands up for an undocumented Goblin. His act of kindness starts a series of events that ends with Gorm recruited by a prophet of the mad goddess Al'Matra to fulfill a prophecy so crazy that even the Al'Matran temple doesn't believe it.
Money, Magic, and Mayhem
But there’s more to Gorm’s new job than an insane prophecy: powerful corporations and governments, usually indifferent to the affairs of the derelict Al’Matran temple, have shown an unusual interest in the quest. If his party of eccentric misfits can stop fighting each other long enough to recover the Elven Marbles, Gorm might be able to turn a bad deal into a golden opportunity and win back the fame and fortune he lost so long ago.
Making a Killing in Professional Heroics
The adventuring industry drives the economy of Arth, a world much like our own but with more magic and fewer vowels. Monsters’ hoards are claimed, bought by corporate interests, and sold off to plunder funds long before the beasts are slain. Once the contracts and paperwork are settled, the Heroes’ Guild issues a quest to kill the monster and bring back its treasure for disbursement to shareholders.
Life in The Shadows
Of course, while professional heroics has been a great boon for Humans, Elves, Dwarves, and all the other peoples of light, it's a terrible arrangement for the Shadowkin. Orcs, Goblins, Kobolds, and their ilk must apply for to become Noncombatant Paper Carriers (or NPCs) to avoid being killed and looted by guild heroes. Even after getting their papers, NPCs are treated as second class citizens, driven into the margins of society.
An Insane Quest
Gorm Ingerson, a Dwarven ex-hero with a checkered past, has no idea what he's getting himself into when he stands up for an undocumented Goblin. His act of kindness starts a series of events that ends with Gorm recruited by a prophet of the mad goddess Al'Matra to fulfill a prophecy so crazy that even the Al'Matran temple doesn't believe it.
Money, Magic, and Mayhem
But there’s more to Gorm’s new job than an insane prophecy: powerful corporations and governments, usually indifferent to the affairs of the derelict Al’Matran temple, have shown an unusual interest in the quest. If his party of eccentric misfits can stop fighting each other long enough to recover the Elven Marbles, Gorm might be able to turn a bad deal into a golden opportunity and win back the fame and fortune he lost so long ago.
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4.0
Tawny
Created 2 days agoShare
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Diverse charactersDescriptive writingOriginal writingUnpredictable
Dugrath
Created 6 days agoShare
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“This might not be the deepest book in the world, but I was pleasantly surprised by how great it was. This is a fast paced adventure that only deepens upon it's ending. The world of a capitalistic heroic funded economy is very intriguing and interesting! Loot runs the world and monsters must be hunted and killed to protect the citizens! Definitely will be continuing this soon to find out what happens next!”
Diverse charactersLikable charactersFunny writingFast-pacedMagical settingComicalFeel good
j thompson
Created 10 days agoShare
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Characters change and growLikable charactersMulti-layered charactersEasy to readFunny writingUnpredictable
lindsayreads21
Created about 1 month agoShare
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“This book was recommended to me ages ago and I wish I had read it sooner. It basically takes every role-playing game (think Dungeons and Dragons or World of Warcraft), and turns it into an adventure novel. That being said, Pike has done a phenomenal job also weaving in some pretty clear reflections on classism and institutional racism that goes beyond the surface. The shadowkin (goblins, orcs, trolls, etc.) aren’t “bad guys,” but they’ve been cast into that role because that’s how the people in charge stay in charge. I loved this story and I especially loved seeing this party of disgraced heroes find their worth in something other than loot, ranks, and renown. Orconomics may be satire, but I loved these characters and they faced personal struggles that were far from funny. Pike perfectly balanced comedy and conflict in a way that few others have done well.”
Patricia Vettori
Created about 1 month agoShare
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Easy to readFunny writingOriginal writingMagical settingComical
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