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5.0 

Maze Trilogy

By Tony Bertauski
Maze Trilogy by Tony Bertauski digital book - Fable

Publisher Description

THE GAME YOU CAN'T STOP PLAYING.

Sunny Grimm's worst fear is staring back at her from her son's forehead: a burned-in symbol of awareness leaping. The mark grants access to the Maze, a sprawling virtual reality sold as the future of entertainment. Thrill-seekers chase power and fortune inside its shifting worlds. Investors profit from every leap. But critics insist the Maze is not a game at all.

Sunny isn't a gamer. She isn't a hacker or a fighter. She is a mother and her son is trapped inside a place where reality bends and death doesn't always mean escape. To save him, she must brave a digital underworld built to consume the weak and reward the ruthless.

Freddy Bills once dragged victims out of illegal unreality tanks and swore to never return. Now retired and designing dreamscapes for paying clients, he avoids the Maze's truth. Until someone from his past leaves a trail he can't ignore. Freddy was never meant to walk away. And the Maze is calling him home.

Marcus wakes in a locked cell with no memory and a name tattooed on his finger. They say he's being hidden. They say he was erased for a reason. As he fights to understand who he once was and why powerful forces fear his return, the Maze begins to fracture. Investors are vanishing. A ghost from the earliest version of the game is hunting them. And vengeance is only the beginning.

If Sunny fails, if Freddy hesitates, if Marcus remembers too late… reality loses.

Fans of Ready Player One, Snow Crash, Otherworld, and the mind-twisting danger of Black Mirror will dive headfirst into this gripping, high-stakes sci-fi thriller where the deadliest enemies are made of code and the ultimate threat is waking up too late.

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Maze Trilogy Reviews

5.0

About Tony Bertauski

I grew up in the Midwest where the land is flat and the corn is tall. The winters are bleak and cold. I hated winters.

I always wanted to write. But writing was hard. And I wasn’t very disciplined. The cold had nothing to do with that, but it didn’t help. That changed in grad school.

After several attempts at a proposal,  my major advisor was losing money on red ink and advised me to figure it out. Somehow, I did.

After grad school, my wife and my two very little children moved to the South in Charleston, South Carolina where the winters are spring and the summers are a sauna (cliche but dead accurate). That’s when I started teaching and writing articles for trade magazines. I eventually published two textbooks on landscape design. I then transitioned to writing a column for the Post and Courier. They were all great gigs, but they weren’t fiction.

That was a few years later.

My daughter started reading before she could read, pretending she knew the words in books she propped on her lap. My son was a different story. In an attempt to change that, I began writing a story with him. We made up a character, gave him a name, and something to do. As with much of parenting, it did not go as planned. But the character got stuck in my head.

He wanted out.

A few years later, Socket Greeny was born. It was a science fiction trilogy that was gritty and thoughtful. That was 2005.

I have been practicing Zen since I was 23 years old. A daily meditator, I wanted to instill something meaningful in my stories that appeals to a young adult crowd as well as adult. I hadn’t planned to write fiction, didn’t even know if I had anymore stories in me after Socket Greeny.

Turns out I did.

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