3.0
Crossways
ByPublisher Description
To combat manipulative megacorporations with telepathic technology, two heroes must rebel, overthrowing the enemy's oppressive influence in the second book in this exciting sci-fi adventure
Ben Benjamin, psi-tech Navigator, and Cara Carlinni, Telepath, can never go home again. To the Trust and Alphacorp alike, they are wanted criminals. Murder, terrorism, armed insurrection, hijacking, grand theft, and kidnapping are just the top of a long list of charges they’ll face if they’re caught.
So they better not get caught.
These are the people who defied the megacorporations and saved a colony by selling the platinum mining rights and relocating ten thousand colonists somewhere safe, and they’re not saying where that is.
They take refuge on crimelord-run Crossways Station with the remnants of their team of renegade psi-techs and the Solar Wind, their state-of-the-art jump-drive ship. They’ve made a promise to find a missing space ark with thirty thousand settlers aboard. But to do that, Ben and Cara have to confront old enemies.
Alphacorp and the Trust: separately they are dangerous, united they are unstoppable. They want to silence Ben and Cara more than they want to upstage each other. If they have to get rid of Crossways in order to do it, they can live with that. In fact, this might be the excuse they’ve been looking for….
Ben Benjamin, psi-tech Navigator, and Cara Carlinni, Telepath, can never go home again. To the Trust and Alphacorp alike, they are wanted criminals. Murder, terrorism, armed insurrection, hijacking, grand theft, and kidnapping are just the top of a long list of charges they’ll face if they’re caught.
So they better not get caught.
These are the people who defied the megacorporations and saved a colony by selling the platinum mining rights and relocating ten thousand colonists somewhere safe, and they’re not saying where that is.
They take refuge on crimelord-run Crossways Station with the remnants of their team of renegade psi-techs and the Solar Wind, their state-of-the-art jump-drive ship. They’ve made a promise to find a missing space ark with thirty thousand settlers aboard. But to do that, Ben and Cara have to confront old enemies.
Alphacorp and the Trust: separately they are dangerous, united they are unstoppable. They want to silence Ben and Cara more than they want to upstage each other. If they have to get rid of Crossways in order to do it, they can live with that. In fact, this might be the excuse they’ve been looking for….
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3.0

Jacquesworth
Created about 9 years agoShare
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About Jacey Bedford
Jacey Bedford has a string of short story publication credits on both sides of the Atlantic. She lives a thouand feet up on the edge of the Yorkshire Pennines in a two hundred year stone house. She has been a librarian, postmistress, rag-doll maker, and a folk singer in an a cappella trio. She can be found at jaceybedford.co.uk or on Twitter at @JaceyBedford.
Other books by Jacey Bedford
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