©2024 Fable Group Inc.
4.0 

Blood, Sweat, and Pixels

By Jason Schreier
Blood, Sweat, and Pixels by Jason Schreier digital book - Fable

Why read on Fable?

Discover social reading

Chat inside the ebook with emojis, comments and more

Annotate with notes, tabs, and highlights

Share or keep your notes private with our annotation features

Support the World Literacy Foundation

We donate 20% of every book sale to help children learn to read

Publisher Description

NATIONAL BESTSELLER

“The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne

Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous.

Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart.

Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

About Jason Schreier

Jason Schreier is the news editor at Kotaku, a leading website covering the industry and culture of video games. He has also covered the video game world for Wired, and has contributed to a wide range of outlets including The New York Times, Edge, Paste, Kill Screen, and The Onion News Network. Blood, Sweat, and Pixels is his first book.

Other books by Jason Schreier

Start a Book Club

Start a public or private book club with this book on the Fable app today!

FAQ

Do I have to buy the ebook to participate in a book club?

Why can’t I buy the ebook on the app?

How is Fable’s reader different from Kindle?

Do you sell physical books too?

Are book clubs free to join on Fable?

How do I start a book club with this book on Fable?

Error Icon
Save to a list
0
/
30
0
/
100
Private List
Private lists are not visible to other Fable users on your public profile.
Notification Icon
Fable uses the TMDB API but is not endorsed or certified by TMDB